// game-wide constants / variables

#ifndef DERTMAP_H
#define DERTMAP_H

#ifdef LINUX
#define RESOURCEPATH ".//DertMapResources//"
#else
#define RESOURCEPATH ".\\DertMapResources\\"
#endif

// forward declaration
class CSDLSurfaceCache;

/* RESERVED	AS ERROR		0 */
#define P0_COLOR 			1
#define P1_COLOR 			2
#define P2_COLOR 			3
#define GEO_FOREST 			4
#define GEO_GRASS 			5
#define GEO_MOUNTAIN		6
#define GEO_WATER 			7
#define CURSOR_SELECT_FROM	8
#define CURSOR_SELECT_TO	9

extern CSDLSurfaceCache DertTerritoryGraphics_g;

#define SURFACECACHE(x) DertTerritoryGraphics_g.GetSurface(x)

#endif  // DERTMAP_H
